WILD NPC
Elias Redfeather - [Wendigo – Philodox – Sept Alpha]

Alpha of the Wyld Caern
Wendigo Philodox
Sky-Watcher-Who-Remembers. Child of Owl, Voice of the Litany, Judge of the Untamed
Overview
Sky-Watcher-Who-Remembers is not a loud Alpha. He does not shout, posture, or dominate by force. Instead, he waits. His presence settles like snowfall: soft at first, then crushing if ignored.
Chosen as Alpha not for strength but for judgment, Sky-Watcher holds the Wyld Caern together by ensuring that freedom never becomes chaos. Where the Wyld surges and howls, he listens. Where tempers flare, he names the truth and lets silence do the rest.
Many Garou underestimate him at first. Few do so twice.
Appearance
In Homid form, Sky-Watcher is tall, broad-shouldered, and weathered, with skin darkened by sun and altitude. His eyes are pale and reflective, often seeming to look past whoever he’s speaking to. He dresses practically: layered flannel, worn boots, beadwork tokens of Owl and the North, and a wolf-fur mantle worn only during moots or judgment.
In Lupus, his coat is ash-white with faint gray markings along the spine. In Crinos, he is immense and spare rather than bulky, with elongated limbs and an owl-like stillness that makes his movements unsettlingly precise.
Tribe & Auspice
Tribe: Wendigo
Auspice: Philodox
Sky-Watcher embodies the Wendigo ideal of survival through memory. He carries the weight of ancestral injustice, broken treaties, and violated lands without letting bitterness rot into hatred. His judgments are sharp because they are rooted in history, not pride.
Role within the Caern
As Alpha, Sky-Watcher serves as:
- Final Arbiter of Litany disputes
- Mediator between the Wyld-leaning spirits and the more pragmatic Garou
- Voice of Consequence when passion runs ahead of wisdom
He allows experimentation, growth, and change, but every action is expected to answer one question:
“When the storm passes, what will still be standing?”
Personality
- Calm, deliberate, and unyielding
- Speaks little, but every word carries weight
- Values truth over comfort
- Believes leadership is stewardship, not dominance
Sky-Watcher has little patience for ego, grandstanding, or shortcuts. He is deeply protective of the Caern, the land, and the young Garou who pass through it. He does not micromanage, but he never forgets.
When angered, he grows quiet rather than loud.
Strengths
- Exceptional judge of character
- Deep spiritual authority without fanaticism
- Strong ties to Owl and ancestor spirits
- Commands loyalty through consistency rather than fear
Flaws
- Can be inflexible once judgment is rendered
- Slow to adapt to rapid change
- Carries generational trauma he rarely speaks of
- His silence can be mistaken for indifference
“The Wyld does not need permission to grow.
It needs someone willing to say when it has gone too far.”
Samira al-Rashid - [Silent Strider – Theurge – Sept Beta]

Beta of the Wyld Caern
Silent Strider Theurge
Ash-Born-From-Quiet, Speaker to Spirits, Keeper of Living Offerings, Warden of the Wound
Overview
Ash-Born-From-Quiet is not broken.
She is remade.
Once marked for motherhood by the spirits of her line, she was instead left barren after a Wyrm-tainted entity clawed its way into her flesh during a ritual gone wrong. The corruption was burned out before it could spread, but the cost was absolute. Her womb is a scarred silence, a place where spirits refuse to linger.
Rather than rage or despair, Ash-Born listened to that silence. In it, she learned how to hear things others cannot.
Appearance
In Homid form, Ash-Born is lean and long-limbed, her movements economical and careful. Pale scars trace her lower abdomen and ribs, ritual-clean rather than ragged, often visible when she performs rites. Her hair is worn in tight braids adorned with bone beads, feathers, and bits of desert glass. Her eyes are dark and reflective, always tracking something unseen.
In Lupus, she is rangy and sand-colored, her gait ghostlike. In Crinos, her scars glow faintly during rites, etched with spirit-marks meant to keep corruption from ever taking root again.
Tribe & Auspice
Tribe: Silent Striders
Auspice: Theurge
Ash-Born walks between worlds as easily as breathing. Where others petition spirits, she negotiates. Where others fear corruption, she studies its patterns, catalogues its lies, and learns how it spreads.
Her barrenness has made her liminal even among Theurges. Spirits treat her differently. Some recoil. Others are drawn to her like moths to a burned field.
Role within the Caern
As Beta, Ash-Born serves as:
- Primary Spirit Intercessor for the Wyld Caern
- Keeper of Offerings, including the cannabis grove used to soothe spirits and humans alike
- Advisor to the Alpha, especially when judgment intersects with the Umbra
- Guardian Against Corruption, tasked with identifying early Wyrm taint
She does not command. She guides. When Sky-Watcher must decide, Ash-Born ensures he knows not only what is right, but what it will cost.
The Wyrm Scar
The Wyrm-tainted attack that stole her fertility left more than physical scars:
- Spirits cannot nest within her womb
- Any corruption near her becomes painfully obvious to her senses
- She can feel spiritual sickness like heat beneath the skin
She does not speak of the loss often, but it informs every rite she performs. Her rituals emphasize renewal, containment, and safe growth rather than unchecked abundance.
The Wyld respects her restraint.
Personality
- Quiet, deliberate, and deeply observant
- Patient with spirits, less so with Garou who ignore warnings
- Holds grief without bitterness
- Protective of young Garou, especially those struggling with identity or loss
Ash-Born believes suffering should teach, not define. She has no tolerance for self-pity, least of all her own.
Strengths
- Deep Umbra knowledge
- Acute sense for Wyrm corruption
- Strong rapport with Wyld and neutral spirits
- Emotional resilience tempered by loss
Flaws
- Carries unspoken grief that surfaces in moments of crisis
- Can be overly cautious, bordering on restrictive
- Distrusts shortcuts, even when time is critical
- Her scars make her a target for enemies who know her story
“The Wyrm took my future.
So I learned to guard everyone else’s.”
Maeve Callaghan - [Fianna – Galliard – Master of Howls]

Master of Howls of the Wyld Caern
Fianna Galliard
Laughs-With-Embers. Voice of the Sept, Keeper of Memory-in-Breath, Caller of Unity
Overview
Laughs-With-Embers is the youngest among the sept leaders, and the only one whose authority is carried on breath rather than scars, silence, or judgment.
Where others command through law, spirits, or steel, she leads through sound.
She knows the old howls, the forbidden howls, and the ones invented last winter that somehow worked. When the sept gathers, her voice is what turns individuals into a pack.
Appearance
In Homid form, Laughs-With-Embers looks almost too young to carry the weight she does. Bright eyes, quick hands, and a posture that never quite stays still. Her throat is marked with faint ritual ink and scar-tissue from a rite that burned her voice for a full lunar cycle.
In Lupus, her russet coat gleams, chest white as frost, muzzle always lifted to catch sound. In Crinos, her jawline is pronounced, throat powerful, lungs expanding beyond what anatomy should allow when she howls.
Her voice is unmistakable: warm, sharp, and impossible to ignore once heard.
Tribe & Auspice
Tribe: Fianna
Auspice: Galliard
The Fianna remember through celebration. Galliards remember through telling. Laughs-With-Embers remembers through calling others to remember with her.
Her howls do not simply recount history. They re-ignite it.
Role within the Caern
As Master of Howls, she is responsible for:
- Leading all formal howls of the sept
- Preserving sept history through living oral tradition
- Calling unity in moments of fracture or grief
- Declaring victories, losses, births, deaths, and oaths
When she howls, the sept listens. When she falls silent, something is wrong.
The Howls She Keeps
- The Gathering Howl: Calls Garou across Umbra and flesh alike
- The Howl of Names: Ensures the dead are remembered correctly
- The Warning Cry: Used when the Wyld or Caern is threatened
- The Howl of Defiance: Answered by Rage itself
- The Quiet Howl: Only heard by spirits and those on the edge of despair
She is trusted to know when each should be used.
Personality
- Vibrant, irreverent, emotionally perceptive
- Deeply serious about her responsibility despite playful surface
- Feels the weight of being young among legends
- Fears forgetting more than death
She jokes because silence scares her.
Strengths
- Extraordinary vocal and spiritual resonance
- Can stabilize pack morale in crisis
- Strong connection to Wyld and ancestor spirits
- Makes tradition feel alive rather than burdensome
Flaws
- Emotionally exposed through her role
- Can be manipulated through praise or attention
- Feels responsible for every loss she names
- Youth leads others to underestimate her
“If no one remembers it, it didn’t happen.
So I make sure it echoes.”
Rolf Eriksson - [Get of Fenris – Ahroun – Master of Challenges]

Master of Challenges of the Wyld Caern
Get of Fenris Ahroun
Iron-Breaker-Who-Still-Stands, Keeper of the Line, Warden of Worth, Breaker of the Unready
Overview
Iron-Breaker-Who-Still-Stands should be dead.
Everyone in the Caern knows it. He knows it best of all.
He has lost fights that should have killed him, won battles that took pieces he will never get back, and stood back up when even the spirits expected him to fall. He does not glorify combat. He measures it.
As Master of Challenges, Iron-Breaker ensures that strength within the Caern is real, tested, and honest. Not posturing. Not theory. Not memory.
If you claim worth, he will find out.
Appearance
In Homid form, Iron-Breaker is massive and visibly damaged. One arm never fully straightens. His left eye is clouded and useless, marked by a claw-scar that runs down into his beard. Old burns pucker one side of his torso, often visible beneath sleeveless leathers.
In Lupus, his coat is iron-gray, patchy in places where fur never grew back. His gait favors one leg, but his pace never slows.
In Crinos, he is terrifying not because he is pristine, but because he is unfinished. Bone ridges healed wrong. Teeth chipped and regrown unevenly. His body is a ledger of violence survived.
Tribe & Auspice
Tribe: Get of Fenris
Auspice: Ahroun
Iron-Breaker believes war is not glorious. It is necessary, brutal, and always costs more than expected. Fenris taught him that the strong must be tested, and that survival is the only honest verdict.
He respects fury, but he trusts discipline.
Role within the Caern
As Master of Challenges, Iron-Breaker:
- Oversees all formal challenges, duels, and trials of strength
- Tests those seeking rank, responsibility, or dangerous tasks
- Trains warriors and non-warriors alike in survival combat
- Ensures challenges do not become executions
He does not humiliate. He reveals.
Challenge Philosophy
Iron-Breaker’s challenges are:
- Scaled to the challenger’s claimed capability
- Often asymmetrical and exhausting
- Designed to test restraint as much as power
- Stopped the moment a lesson is learned
He ends fights early if someone proves they cannot control themselves. Rage without command disgusts him.
Personality
- Gruff, direct, and unsentimental
- Darkly dry sense of humor
- Deeply protective of the Caern’s youth
- Quietly patient with fear, intolerant of bravado
He rarely raises his voice. When he does, everyone listens.
Battle Damage
Iron-Breaker suffers:
- Chronic pain that worsens in cold or moonless nights
- Reduced mobility in one arm and leg
- Occasional sensory disorientation when pushed too far
He compensates with positioning, timing, and ruthless efficiency. His damage makes him a better teacher, not a weaker warrior.
Strengths
- Unmatched combat insight
- Absolute authority in challenges
- Deep respect for controlled Rage
- Inspires trust through fairness
Flaws
- Body is failing faster than he admits
- Knows he is training his replacement
- Struggles with letting others take lethal risks
- Fears becoming ceremonial rather than useful
“If you walk away breathing, you learned something.
If you walk away proud, you learned nothing.”